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		<title><![CDATA[UNCAP - Gaming - News & Updates]]></title>
		<link>https://www.uncap-gaming.com/</link>
		<description><![CDATA[UNCAP - Gaming - https://www.uncap-gaming.com]]></description>
		<pubDate>Mon, 19 Oct 2026 05:46:33 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[🎮 CS 1.6 — The Big Update is live: everything that changed]]></title>
			<link>https://www.uncap-gaming.com/showthread.php?tid=48</link>
			<pubDate>Mon, 19 Oct 2026 02:45:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.uncap-gaming.com/member.php?action=profile&uid=1">Z I Z O U</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.uncap-gaming.com/showthread.php?tid=48</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">🎮 CS 1.6 Changelogs — October 19th, 2026</span><br />
<span style="font-style: italic;" class="mycode_i">Everything below is already live. No download, no restart on your side.</span><br />
<br />
We have rebuilt a large part of how the server feels and how it rewards you. Fights register better, VIP no longer buys progress, every perma skill is free, the BattlePass gives cosmetics and coins only, and every session is recorded automatically.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In one minute</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Better hit registration</span> — no more "I hit him and nothing happened".<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP pays more coins, not more XP</span> — +10%, +15% or +20% on every coin you earn.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Every perma skill is free</span> — for everyone, from the first spawn.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">BattlePass is cosmetics and coins only</span> — level 52 is not stronger than level 1.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">51 missions</span> — 19 daily, 18 weekly and 14 monthly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">89 weapon skins and 8 parachute skins</span> — most of them buyable with coins.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Your session is recorded automatically</span> — the proof already exists.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/linkweb</span> links your in-game name to the website in 30 seconds.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">New /panel, /help and /commands</span> — everything is one menu away.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">1 · Smoother gameplay</span><br />
The server now runs at a much higher tick rate, and your connection settings are applied for you the moment you join — no config editing and no FPS tweaking on your side.<br />
<br />
What you will actually feel:<ul class="mycode_list"><li>Shots that look like hits actually register.<br />
</li>
<li>Less delay on moving targets, so peeking feels sharper.<br />
</li>
<li>Fewer "I was behind the wall" deaths.<br />
</li>
</ul>
It is applied on every connect and changes nothing else in your game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 · Scan checks</span><br />
If staff ask you to scan, here is exactly what happens:<br />
<ol type="1" class="mycode_list"><li>Staff freezes you in place and sends the request.<br />
</li>
<li>You run the ECD / Fungun scanner as usual.<br />
</li>
<li>You paste the report link with <span style="font-weight: bold;" class="mycode_b">/ecd &lt;link&gt;</span>.<br />
</li>
<li>You are released instantly when the link arrives — a scan is not a punishment.<br />
</li>
</ol>
Leaving the server, refusing or stalling while frozen counts as evasion and is banned automatically. A clean scan takes two minutes and you go straight back to playing. Clean results are stored, so the same player is not asked again and again for no reason.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 · VIP now pays coins, not XP</span><br />
VIP is an economy perk, not a head start. Every coin you <span style="font-weight: bold;" class="mycode_b">earn</span> is boosted:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">VIP</span> — +10% coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP GOLD</span> — +15% coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP DIAMOND</span> — +20% coins<br />
</li>
</ul>
It applies to missions, playtime payouts, the daily bonus, kill and streak coins, milestones, weekly and monthly completions and every BattlePass level reward. Buying, refunding and admin adjustments are never boosted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No XP bonus any more.</span> VIP does not level faster than anyone else: purchased XP boosts and Double XP events are the same for every player.<br />
<br />
<span style="font-style: italic;" class="mycode_i">(The coin side is live now. The old XP bonus is removed at the next server restart.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 · Every perma skill is free</span><br />
No coins, no levels, no unlocks — these are yours from your first spawn:<ul class="mycode_list"><li>Weapon menu, including AWP<br />
</li>
<li>Double jump — 1 jump, 270 power<br />
</li>
<li>Parachute — slower free fall<br />
</li>
<li>Health grenade — +20 thrown, +35 drunk<br />
</li>
<li>Fast sniper — 0.75s between shots<br />
</li>
<li>Revive — 1 revive, 1 respawn, 3 second window<br />
</li>
<li>Knife footspeed — a small speed edge with the knife out<br />
</li>
</ul>
Nothing is level-locked and nothing is for sale. If you bought one of these before, your purchase is untouched — it simply is not needed any more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5 · 89 weapon skins</span><br />
Ten groups: AK, M4, Deagle, AWP, Scout, Knife, grenades and C4.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">26 free</span> — available from your first round<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">10 BattlePass</span> — levels 10 to 35<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">12 rank</span> — from 750 to 8 000 rank XP<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">37 VIP</span> — VIP, Gold and Diamond sets<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">4 Legend</span> — BattlePass level 52 only<br />
</li>
</ul>
How to use them:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/skins</span> → pick a weapon → pick a skin → wear it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">62 of the 89 can be bought with coins</span> (2 000 to 15 000) if you do not want to wait for the level, the rank or the VIP tier.<br />
</li>
<li>A bought skin works from the next round — no reconnect needed.<br />
</li>
<li>Skins are per weapon, not per team.<br />
</li>
</ul>
Free skins stay free and included skins stay included — coins are only the shortcut.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6 · 8 parachute skins</span><br />
<span style="font-weight: bold;" class="mycode_b">/para</span> → <span style="font-weight: bold;" class="mycode_b">Chute Skin</span>, or <span style="font-weight: bold;" class="mycode_b">/chute</span> to jump straight in.<ul class="mycode_list"><li>Classic — free<br />
</li>
<li>Militar — 400<br />
</li>
<li>Militar Blue — 600<br />
</li>
<li>Deportive — 800<br />
</li>
<li>Fenix — 1 000<br />
</li>
<li>Dragon — 1 500<br />
</li>
<li>Fairy — 2 000<br />
</li>
<li>Divine — 2 500<br />
</li>
</ul>
Your choice is saved to your account, so it follows you across maps and reconnects. All models are on FastDL, so there is no download stall on your first jump.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7 · BattlePass: cosmetics and coins only</span><br />
The BattlePass is a reward track, not a power track — no unfair advantages.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">You get</span> coins on every level plus skins at the gated levels: <span style="font-weight: bold;" class="mycode_b">27 300 coins</span> across the full season, the Luna Knife at level 20 and the Legend set at level 52.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">You do not get</span> extra health, armour, damage, speed, reload, plant or defuse speed, or fall damage. Level 1 and level 52 play exactly the same.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">52 levels</span>, 90 000 XP at cap — levels 40 to 52 are the real grind.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">One track for everyone.</span> VIP does not skip levels and does not earn XP faster; it only pays more coins.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">8 · 51 missions</span><br />
19 daily, 18 weekly and 14 monthly, in four difficulties: EASY, MEDIUM, HARD and ELITE. Objectives cover kills, headshots, round wins, plants, defuses, knife kills, damage, weapon-specific kills, HE kills, headshot streaks and more.<br />
<br />
Rewards per mission, before your VIP coin bonus:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily</span> — 10 to 150 XP and 10 to 100 coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly</span> — 30 to 450 XP and 40 to 500 coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Monthly</span> — 80 to 900 XP and 100 to 1 500 coins<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">/missions</span> shows each cycle, your progress and the exact time until reset. Progress is saved per account, survives reconnects and restarts, and resets itself the moment the day, week or month turns. Missions pay coins, not rank.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9 · Every session is recorded automatically</span><br />
You no longer need to "record a demo" when something happens — it is already running.<ul class="mycode_list"><li>Every player records their own view of their session.<br />
</li>
<li>Saved in <span style="font-weight: bold;" class="mycode_b">your</span> CS folder as <span style="font-weight: bold;" class="mycode_b">uncap-&lt;yourname&gt;.dem</span> — cstrike_downloads on most non-Steam installs, cstrike on Steam.<br />
</li>
<li>Recording starts about 15 seconds after you finish connecting, and the console tells you the exact file name.<br />
</li>
<li>Only your latest session is kept, so it never fills your disk.<br />
</li>
<li>Staff can check a ban appeal against the actual session, and every ban is logged next to the demo.<br />
</li>
</ul>
This protects you as much as it protects the server: if you are wrongly banned, the evidence already exists.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10 · Your own account and /linkweb</span><br />
One account per player name, tied to nothing but your name and a password.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/register</span> — unlocked after <span style="font-weight: bold;" class="mycode_b">5 minutes</span> of playtime. Your password is at least 4 characters, typed twice, and stored encrypted — never as plain text.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/login</span> — one password prompt.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/autologin</span> — remembers you, so next sessions log in by themselves.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/playtime</span> — your total time and how much is left before you can register.<br />
</li>
<li>If your name is used without logging in, the player simply gets an <span style="font-weight: bold;" class="mycode_b">[Unverified]</span> tag — nobody is frozen or kicked over it.<br />
</li>
<li>Your name is protected: nobody else can claim it.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">/linkweb</span> connects your in-game name to the website:<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/login</span> in game, or <span style="font-weight: bold;" class="mycode_b">/register</span> first.<br />
</li>
<li>Type <span style="font-weight: bold;" class="mycode_b">/linkweb</span> — a private 6-digit code appears in chat.<br />
</li>
<li>Enter it at <a href="https://uncap-gaming.com/link.php" target="_blank" rel="noopener" class="mycode_url">uncap-gaming.com/link.php</a> while logged into the forum.<br />
</li>
<li>Done — coins, level, missions, skins, VIP and staff access now match on both sides.<br />
</li>
</ol>
The code is valid for 5 minutes, can only be used once, and you can request a new one every 30 seconds. You can unlink at any time from the Player Hub or User CP → Linked Accounts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">11 · Chat rules</span><ul class="mycode_list"><li>Warnings are tied to you, not your slot — they stay even if you change your name.<br />
</li>
<li>Any IP address or website link in chat or in a nickname is blocked. Our own Discord and server IP are always allowed.<br />
</li>
<li>Bad words are matched as whole words, so normal names like Mr.Smith or 3.5 are never flagged.<br />
</li>
<li>A rule-breaking nickname warns you, then renames or kicks.<br />
</li>
</ul>
The ladder is automatic:<ul class="mycode_list"><li>1st — warning, and the message is removed<br />
</li>
<li>2nd — 5 minute mute<br />
</li>
<li>3rd — 15 minute mute<br />
</li>
<li>4th — 24 hour ban<br />
</li>
</ul>
Stay clean for a week and you are back to zero. Staff are held to the same rules.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12 · Menus, shortcuts and stats</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/panel</span> — the full admin panel for staff: players, kick, ban, slap, slay, gag, freeze, grab and events.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/help</span> and <span style="font-weight: bold;" class="mycode_b">/commands</span> — every command, what it does and who can use it.<br />
</li>
</ul>
Player shortcuts: /bp, /coins, /shop, /missions, /skins, /para, /chute, /cam, /hud, /hudstyle, /settings, /top15, /rank, /xp, /playtime, /register, /login, /linkweb, /gagmenu, /ecd.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">/top15</span> opens a clean in-game board with rank, XP, name, kills, deaths, headshot %, skill rating and level. <span style="font-weight: bold;" class="mycode_b">/top10</span>, <span style="font-weight: bold;" class="mycode_b">/top20</span> and <span style="font-weight: bold;" class="mycode_b">/top50</span> show more, <span style="font-weight: bold;" class="mycode_b">/bot15</span> shows the other end, and the board refreshes every 20 seconds — it even works while the website is down. <span style="font-weight: bold;" class="mycode_b">/rank</span> shows your own card: rank, level, XP, progress to the next rank, kills, deaths, headshots, accuracy and playtime. The HUD can be toggled with <span style="font-weight: bold;" class="mycode_b">/hud</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">13 · Inspect your weapon</span><br />
Type <span style="font-weight: bold;" class="mycode_b">inspect</span> while holding a gun, or bind it with <span style="font-weight: bold;" class="mycode_b">bind f inspect</span>. Your weapon plays a CS:GO-style inspect animation with a voice line. It is purely visual: no change to damage, accuracy or fire rate.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">14 · Bans that actually stick</span><br />
One ban now covers everything at once: SteamID, IP address, player name and a persistent client cookie. If a new SteamID appears on the same machine while the previous one is banned, it is caught and banned for evasion automatically.<br />
<br />
That last part is the closest CS 1.6 allows to a hardware ban — the game itself has no hardware ID, so the cookie plus the IP act as your machine fingerprint. Bans also capture a screenshot, and your session demo is on file. Unban requests from the website are applied by the server within about 20 seconds, and admin, menu and offline bans all write the same list.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">15 · New admin tools</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Grab</span> — pick up, carry and throw players or props.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Hook</span> — grapple onto geometry to reach spots during checks.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Freeze</span> — holds a player in place until released.<br />
</li>
</ul>
All of it is permission-checked and listed in /commands.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">16 · Faster, cleaner downloads</span><ul class="mycode_list"><li>Downloads now run over trusted HTTPS, so Chrome and Edge stop blocking them.<br />
</li>
<li>Your game client keeps using the normal download link — nothing to change on your side.<br />
</li>
<li>Every custom model and sound is on the mirror: weapon skins, player skins, parachutes and hats.<br />
</li>
<li>Files are only ever added or updated, so a download cannot break mid-session.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Questions?</span><br />
Reply in this thread, open a ticket in our <a href="https://discord.gg/uncap" target="_blank" rel="noopener" class="mycode_url">Discord</a>, or read <a href="https://uncap-gaming.com/link.php" target="_blank" rel="noopener" class="mycode_url">link.php</a> if your name will not link.<br />
<br />
See you on the server.<br />
— UNCAP]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">🎮 CS 1.6 Changelogs — October 19th, 2026</span><br />
<span style="font-style: italic;" class="mycode_i">Everything below is already live. No download, no restart on your side.</span><br />
<br />
We have rebuilt a large part of how the server feels and how it rewards you. Fights register better, VIP no longer buys progress, every perma skill is free, the BattlePass gives cosmetics and coins only, and every session is recorded automatically.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In one minute</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Better hit registration</span> — no more "I hit him and nothing happened".<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP pays more coins, not more XP</span> — +10%, +15% or +20% on every coin you earn.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Every perma skill is free</span> — for everyone, from the first spawn.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">BattlePass is cosmetics and coins only</span> — level 52 is not stronger than level 1.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">51 missions</span> — 19 daily, 18 weekly and 14 monthly.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">89 weapon skins and 8 parachute skins</span> — most of them buyable with coins.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Your session is recorded automatically</span> — the proof already exists.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/linkweb</span> links your in-game name to the website in 30 seconds.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">New /panel, /help and /commands</span> — everything is one menu away.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">1 · Smoother gameplay</span><br />
The server now runs at a much higher tick rate, and your connection settings are applied for you the moment you join — no config editing and no FPS tweaking on your side.<br />
<br />
What you will actually feel:<ul class="mycode_list"><li>Shots that look like hits actually register.<br />
</li>
<li>Less delay on moving targets, so peeking feels sharper.<br />
</li>
<li>Fewer "I was behind the wall" deaths.<br />
</li>
</ul>
It is applied on every connect and changes nothing else in your game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 · Scan checks</span><br />
If staff ask you to scan, here is exactly what happens:<br />
<ol type="1" class="mycode_list"><li>Staff freezes you in place and sends the request.<br />
</li>
<li>You run the ECD / Fungun scanner as usual.<br />
</li>
<li>You paste the report link with <span style="font-weight: bold;" class="mycode_b">/ecd &lt;link&gt;</span>.<br />
</li>
<li>You are released instantly when the link arrives — a scan is not a punishment.<br />
</li>
</ol>
Leaving the server, refusing or stalling while frozen counts as evasion and is banned automatically. A clean scan takes two minutes and you go straight back to playing. Clean results are stored, so the same player is not asked again and again for no reason.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 · VIP now pays coins, not XP</span><br />
VIP is an economy perk, not a head start. Every coin you <span style="font-weight: bold;" class="mycode_b">earn</span> is boosted:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">VIP</span> — +10% coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP GOLD</span> — +15% coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP DIAMOND</span> — +20% coins<br />
</li>
</ul>
It applies to missions, playtime payouts, the daily bonus, kill and streak coins, milestones, weekly and monthly completions and every BattlePass level reward. Buying, refunding and admin adjustments are never boosted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No XP bonus any more.</span> VIP does not level faster than anyone else: purchased XP boosts and Double XP events are the same for every player.<br />
<br />
<span style="font-style: italic;" class="mycode_i">(The coin side is live now. The old XP bonus is removed at the next server restart.)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 · Every perma skill is free</span><br />
No coins, no levels, no unlocks — these are yours from your first spawn:<ul class="mycode_list"><li>Weapon menu, including AWP<br />
</li>
<li>Double jump — 1 jump, 270 power<br />
</li>
<li>Parachute — slower free fall<br />
</li>
<li>Health grenade — +20 thrown, +35 drunk<br />
</li>
<li>Fast sniper — 0.75s between shots<br />
</li>
<li>Revive — 1 revive, 1 respawn, 3 second window<br />
</li>
<li>Knife footspeed — a small speed edge with the knife out<br />
</li>
</ul>
Nothing is level-locked and nothing is for sale. If you bought one of these before, your purchase is untouched — it simply is not needed any more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5 · 89 weapon skins</span><br />
Ten groups: AK, M4, Deagle, AWP, Scout, Knife, grenades and C4.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">26 free</span> — available from your first round<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">10 BattlePass</span> — levels 10 to 35<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">12 rank</span> — from 750 to 8 000 rank XP<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">37 VIP</span> — VIP, Gold and Diamond sets<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">4 Legend</span> — BattlePass level 52 only<br />
</li>
</ul>
How to use them:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/skins</span> → pick a weapon → pick a skin → wear it.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">62 of the 89 can be bought with coins</span> (2 000 to 15 000) if you do not want to wait for the level, the rank or the VIP tier.<br />
</li>
<li>A bought skin works from the next round — no reconnect needed.<br />
</li>
<li>Skins are per weapon, not per team.<br />
</li>
</ul>
Free skins stay free and included skins stay included — coins are only the shortcut.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6 · 8 parachute skins</span><br />
<span style="font-weight: bold;" class="mycode_b">/para</span> → <span style="font-weight: bold;" class="mycode_b">Chute Skin</span>, or <span style="font-weight: bold;" class="mycode_b">/chute</span> to jump straight in.<ul class="mycode_list"><li>Classic — free<br />
</li>
<li>Militar — 400<br />
</li>
<li>Militar Blue — 600<br />
</li>
<li>Deportive — 800<br />
</li>
<li>Fenix — 1 000<br />
</li>
<li>Dragon — 1 500<br />
</li>
<li>Fairy — 2 000<br />
</li>
<li>Divine — 2 500<br />
</li>
</ul>
Your choice is saved to your account, so it follows you across maps and reconnects. All models are on FastDL, so there is no download stall on your first jump.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7 · BattlePass: cosmetics and coins only</span><br />
The BattlePass is a reward track, not a power track — no unfair advantages.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">You get</span> coins on every level plus skins at the gated levels: <span style="font-weight: bold;" class="mycode_b">27 300 coins</span> across the full season, the Luna Knife at level 20 and the Legend set at level 52.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">You do not get</span> extra health, armour, damage, speed, reload, plant or defuse speed, or fall damage. Level 1 and level 52 play exactly the same.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">52 levels</span>, 90 000 XP at cap — levels 40 to 52 are the real grind.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">One track for everyone.</span> VIP does not skip levels and does not earn XP faster; it only pays more coins.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">8 · 51 missions</span><br />
19 daily, 18 weekly and 14 monthly, in four difficulties: EASY, MEDIUM, HARD and ELITE. Objectives cover kills, headshots, round wins, plants, defuses, knife kills, damage, weapon-specific kills, HE kills, headshot streaks and more.<br />
<br />
Rewards per mission, before your VIP coin bonus:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Daily</span> — 10 to 150 XP and 10 to 100 coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Weekly</span> — 30 to 450 XP and 40 to 500 coins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Monthly</span> — 80 to 900 XP and 100 to 1 500 coins<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">/missions</span> shows each cycle, your progress and the exact time until reset. Progress is saved per account, survives reconnects and restarts, and resets itself the moment the day, week or month turns. Missions pay coins, not rank.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9 · Every session is recorded automatically</span><br />
You no longer need to "record a demo" when something happens — it is already running.<ul class="mycode_list"><li>Every player records their own view of their session.<br />
</li>
<li>Saved in <span style="font-weight: bold;" class="mycode_b">your</span> CS folder as <span style="font-weight: bold;" class="mycode_b">uncap-&lt;yourname&gt;.dem</span> — cstrike_downloads on most non-Steam installs, cstrike on Steam.<br />
</li>
<li>Recording starts about 15 seconds after you finish connecting, and the console tells you the exact file name.<br />
</li>
<li>Only your latest session is kept, so it never fills your disk.<br />
</li>
<li>Staff can check a ban appeal against the actual session, and every ban is logged next to the demo.<br />
</li>
</ul>
This protects you as much as it protects the server: if you are wrongly banned, the evidence already exists.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10 · Your own account and /linkweb</span><br />
One account per player name, tied to nothing but your name and a password.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/register</span> — unlocked after <span style="font-weight: bold;" class="mycode_b">5 minutes</span> of playtime. Your password is at least 4 characters, typed twice, and stored encrypted — never as plain text.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/login</span> — one password prompt.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/autologin</span> — remembers you, so next sessions log in by themselves.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/playtime</span> — your total time and how much is left before you can register.<br />
</li>
<li>If your name is used without logging in, the player simply gets an <span style="font-weight: bold;" class="mycode_b">[Unverified]</span> tag — nobody is frozen or kicked over it.<br />
</li>
<li>Your name is protected: nobody else can claim it.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">/linkweb</span> connects your in-game name to the website:<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/login</span> in game, or <span style="font-weight: bold;" class="mycode_b">/register</span> first.<br />
</li>
<li>Type <span style="font-weight: bold;" class="mycode_b">/linkweb</span> — a private 6-digit code appears in chat.<br />
</li>
<li>Enter it at <a href="https://uncap-gaming.com/link.php" target="_blank" rel="noopener" class="mycode_url">uncap-gaming.com/link.php</a> while logged into the forum.<br />
</li>
<li>Done — coins, level, missions, skins, VIP and staff access now match on both sides.<br />
</li>
</ol>
The code is valid for 5 minutes, can only be used once, and you can request a new one every 30 seconds. You can unlink at any time from the Player Hub or User CP → Linked Accounts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">11 · Chat rules</span><ul class="mycode_list"><li>Warnings are tied to you, not your slot — they stay even if you change your name.<br />
</li>
<li>Any IP address or website link in chat or in a nickname is blocked. Our own Discord and server IP are always allowed.<br />
</li>
<li>Bad words are matched as whole words, so normal names like Mr.Smith or 3.5 are never flagged.<br />
</li>
<li>A rule-breaking nickname warns you, then renames or kicks.<br />
</li>
</ul>
The ladder is automatic:<ul class="mycode_list"><li>1st — warning, and the message is removed<br />
</li>
<li>2nd — 5 minute mute<br />
</li>
<li>3rd — 15 minute mute<br />
</li>
<li>4th — 24 hour ban<br />
</li>
</ul>
Stay clean for a week and you are back to zero. Staff are held to the same rules.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12 · Menus, shortcuts and stats</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">/panel</span> — the full admin panel for staff: players, kick, ban, slap, slay, gag, freeze, grab and events.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">/help</span> and <span style="font-weight: bold;" class="mycode_b">/commands</span> — every command, what it does and who can use it.<br />
</li>
</ul>
Player shortcuts: /bp, /coins, /shop, /missions, /skins, /para, /chute, /cam, /hud, /hudstyle, /settings, /top15, /rank, /xp, /playtime, /register, /login, /linkweb, /gagmenu, /ecd.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">/top15</span> opens a clean in-game board with rank, XP, name, kills, deaths, headshot %, skill rating and level. <span style="font-weight: bold;" class="mycode_b">/top10</span>, <span style="font-weight: bold;" class="mycode_b">/top20</span> and <span style="font-weight: bold;" class="mycode_b">/top50</span> show more, <span style="font-weight: bold;" class="mycode_b">/bot15</span> shows the other end, and the board refreshes every 20 seconds — it even works while the website is down. <span style="font-weight: bold;" class="mycode_b">/rank</span> shows your own card: rank, level, XP, progress to the next rank, kills, deaths, headshots, accuracy and playtime. The HUD can be toggled with <span style="font-weight: bold;" class="mycode_b">/hud</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">13 · Inspect your weapon</span><br />
Type <span style="font-weight: bold;" class="mycode_b">inspect</span> while holding a gun, or bind it with <span style="font-weight: bold;" class="mycode_b">bind f inspect</span>. Your weapon plays a CS:GO-style inspect animation with a voice line. It is purely visual: no change to damage, accuracy or fire rate.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">14 · Bans that actually stick</span><br />
One ban now covers everything at once: SteamID, IP address, player name and a persistent client cookie. If a new SteamID appears on the same machine while the previous one is banned, it is caught and banned for evasion automatically.<br />
<br />
That last part is the closest CS 1.6 allows to a hardware ban — the game itself has no hardware ID, so the cookie plus the IP act as your machine fingerprint. Bans also capture a screenshot, and your session demo is on file. Unban requests from the website are applied by the server within about 20 seconds, and admin, menu and offline bans all write the same list.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">15 · New admin tools</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Grab</span> — pick up, carry and throw players or props.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Hook</span> — grapple onto geometry to reach spots during checks.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Freeze</span> — holds a player in place until released.<br />
</li>
</ul>
All of it is permission-checked and listed in /commands.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">16 · Faster, cleaner downloads</span><ul class="mycode_list"><li>Downloads now run over trusted HTTPS, so Chrome and Edge stop blocking them.<br />
</li>
<li>Your game client keeps using the normal download link — nothing to change on your side.<br />
</li>
<li>Every custom model and sound is on the mirror: weapon skins, player skins, parachutes and hats.<br />
</li>
<li>Files are only ever added or updated, so a download cannot break mid-session.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Questions?</span><br />
Reply in this thread, open a ticket in our <a href="https://discord.gg/uncap" target="_blank" rel="noopener" class="mycode_url">Discord</a>, or read <a href="https://uncap-gaming.com/link.php" target="_blank" rel="noopener" class="mycode_url">link.php</a> if your name will not link.<br />
<br />
See you on the server.<br />
— UNCAP]]></content:encoded>
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		<item>
			<title><![CDATA[🛠️ How Server Updates Work Here]]></title>
			<link>https://www.uncap-gaming.com/showthread.php?tid=21</link>
			<pubDate>Tue, 06 Oct 2026 20:50:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.uncap-gaming.com/member.php?action=profile&uid=1">Z I Z O U</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.uncap-gaming.com/showthread.php?tid=21</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">This is where server news lands first.</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Map rotation changes</span> — when maps rotate in or out, the change is announced here before it happens.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Plugin &amp; feature updates</span> — new shop items, coin tweaks, VIP perks, vote maps.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Maintenance</span> — scheduled restarts and downtime are posted in advance.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rule changes</span> — any change to the <a href="https://uncap-gaming.com/forumdisplay.php?fid=9" target="_blank" rel="noopener" class="mycode_url">server rules</a> gets announced here AND in Discord. Following a rule you weren't told about isn't a defense.<br />
</li>
</ul>
<br />
Subscribe to this forum (thread subscription at the bottom of any thread) if you want email/forum notifications on every update. Discord announcements mirror everything here.<br />
<br />
— UNCAP Staff]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">This is where server news lands first.</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Map rotation changes</span> — when maps rotate in or out, the change is announced here before it happens.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Plugin &amp; feature updates</span> — new shop items, coin tweaks, VIP perks, vote maps.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Maintenance</span> — scheduled restarts and downtime are posted in advance.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rule changes</span> — any change to the <a href="https://uncap-gaming.com/forumdisplay.php?fid=9" target="_blank" rel="noopener" class="mycode_url">server rules</a> gets announced here AND in Discord. Following a rule you weren't told about isn't a defense.<br />
</li>
</ul>
<br />
Subscribe to this forum (thread subscription at the bottom of any thread) if you want email/forum notifications on every update. Discord announcements mirror everything here.<br />
<br />
— UNCAP Staff]]></content:encoded>
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